This was my second game for the PC, about a year after Pacman. I think I wrote it in about 2 or 3 weeks, including drawing all graphics myself. After that I never ever touched the code. As far as I know, Karl Quappe is bug free and still playes like a charm.
Even if that sounds quite self conscious, I’m proud how well this one turned out to be – although it was never really recognized by anyone.
You might have guessed it if you looked over my pages – I always was and always will be – I huge fan of Frogger.
Like with Pacman I could not find a decent version of it, so I made one! You might even think of it as an enhanced version :-).
As a kid I frequented a local Frogger arcade machine – all I could remember (and more) I put into this little darling:
Little squences (here reach home)
Snakes (diving turtles)
Deaths (and death sequences)
Out of bounds – Death
Crocodile – Death
Car – Death
And quite a few other – Deaths
High Scores (persistent)
IMHO still worth a try, since it still playes quite smoothly!
And finaly the source code to Karl Quappe, it was last compiled 1997 using Borland C++ 3.1: Karl source code