Software: CSLib

p5Here you see a maze, larger than the screen – scrolling,
and the generated map-view in the upper
right corner.

 

 

 

 

 

 

Ok – I see what you mean.

No! I did not place the wrong picture up there! This is CSLib. A library I have written to allow me to write games under windows.

Ok,  you got me again.

I never actually came arround to write a game (in C++, under windows) – but I could!

CSLib is a C++ game library, build on the graphical foundation of SDL (1.2). I did that about – oh wow – 15 years ago! (Time really flies sometimes, doesn’t it?) [That means I started it about year 2000…]

Just today I configured a virtual PC with Windows XP on it, installed Visual Studio 6.0 and got it running again in no time – well, nearly no time.

What’s special about CSLib, you ask? – The answer is easy – nothing, only that I did it, and that it is flawlessly designed and executed (*cough*). Its a library that allows you to build 2d-games using sprites and tiles. All definitions are placed in xml-files and can be loaded on the fly and reused. Some features:

  • sprites and tiles and collision detection between the two entities
  • two different collision detection algorythms
    a) exact: one pixel hits -> message send (or better -> event generated :-))
    b) “hitCount”: this is usefull if you don’t want that EXACT one pixel hit, here you can say: “generate an event when 15 pixels overlap, only than is a “hit” relevant”. In many cases I find that that gives a smoother gameplay.
  • music files and samples can be played
  • tilemaps can be displayed in a viewport
  • you can display more than one viewport
  • each map can be scaled and viewed via a viewport
  • tilemaps can have layers
  • scrolling for maps is implemented, also parallax scrolling
  • you can have fixed backgrounds
  • you can switch between fullscreen and window (on the fly)
  • you can enable/disable a “desktop” during the game
  • the desktop has many of the usual items one expects, like:
    label, button, checkbox, combobox, textfield, textarea, listbox, icons, windows (resizable/movable), menubar, menu etc.
    (these were all painstakingly implemented using sdl primitives, at that time there was no adequate library)
  • the desktop can have user defined lafs (look and feel)
  • you can have a HTML area (this is what broke my neck, after implementing that I was so frustrated by programming, that I stopped for a while and never returned to that project)

As a “testobject” for my library I reused old stuff that I had lying around. As you undoubtedly have recognized I went for the old pacman tiles and sprites. With the library I was able to implement the pacman game in only a few days. Everything is there except:

  • high scores
  • a life counter
  • an “end” of game

But you can play, you can go to the next labyrinth, there are ghosts chasing you and you can chase them. There are powerpills… etc.

Here some more images:

Gui with “Window”-LAFp3

Checkbox, Textarea,
Button, Window,
ListBox, ComboBox
Scrollable






p2

Gui with “Pacman”-LAF










p4HTML-Textarea
(Images would also work)








p4


The little map can be configured (zoom) at runtime,
you can also set which sprite the map center on.








You can download the version I did the screenshots with: Dev.zip

Included is a Pacman workspace and project which expects the files under “c:\Dev\“. Visual Studio 6a works just fine, later versions – I don’t know.